One interesting healing strategy: Put multiple cheap summons on a spell, cast the spell, then cast an AoE Absorb Health spell. Golden Saints have grand souls, if you have a way of trapping them. Also, these ghosts have 100 point common souls not bad for such a cheap summon.įlame Atronachs have spell reflection this can be useful against enemy spellcasters, or if you deliberately want to reflect a spell (or magic item effect) onto yourself. If you attack it 4 times, it will start using its spells against you these aren't dangerous, but can be absorbed (if you have spell absorption) to restore your magicka very useful for an Atronach birthsign character. Its really fun if you get there at the right level though.I haven't really used summons for combat, but some of them have nice utility uses.Īncestor Ghost is a nice cheap summon. Rieklings are literally hitler, Spriggans are hitler if his mother was a cat and the gang of criminals with paralysis weapons you face in your second quest are the 13th reich. Bloodmoon is really cool if you go there at level ~30. The dungeon at the very end of its main quest is probably my favourite RPG dungeon of all time, the rest was less so. Made playing a non-magic character suitably painful without taking away their ability to do well in combat. I really loved all the utility spells though. Summoning monsters/weapons and then hitting away with a suitably enchanted short blade was much better most of the time. And I didn't really like how combat magic worked in Morrowind. Lover was nice too, because of the paralysis. The 50 pt unlock comes in handy until you can make a 100 pt unlock item and the detect keys/magic/animal spell is always useful. I personally preferred the sign of the Tower. Although, now I know the shrine trick, maybe I'll give it a try. Sloads are magic toad things on another continent or something. The biggest pain with the Atronach sign was absorbing your own Almsivi and Divine interventions. Weakness to Magicka amped positive effects as well, didn't it? Though it was good, it was't really my style. I wasn't that much of a fan of Bloodmoon though, to be honest.
They do add a fair amount, so I'd say they're worthy expansions. Pretty sure there's just Tribunal and Bloodmoon. Are there some other additional quest packs worth getting ? I hear Bloodmoon is a good expansion, never played the morro expansions. Well, unless you get your mana under SAG cost, but then you just had to attack the closest fire-beetle-thing (i think it was called a sload)/netch/atronach/daedroth/whatever to refill your mana.
Morrowind summon ancestral ghost for free#
It's great~Īs long as you had Summon Ancestral Ghost for free refilling. Between that and one of the auto-leveling mods, morrowind ends up playing a lot more smoothly.
Morrowind summon ancestral ghost mod#
kinda' defeats the point of having the mod going at all :Pĭat mana regen makes playing with magic so much more fluid. Unless you're playing as a no-magic character (as opposed to just not mainlining it), which. notably less sexy if you're playing with a magicka regen mod going, though. Play a non-mage and then it just says 'Spells miss 50% of the time they hit you.' To be fair, the Atronach sign was absurdly overpowered.